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Angelos Barmpoutis
Professor of Digital Arts and Sciences
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Publications
Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Reality
Publications
Investigating how interaction with physical objects within virtual environments affects knowledge acquisition and recall
Publications
Enhancing Museum Experience with Virtual Reality: Situating 3D Museum Collections in Context
Publications
Reinscribing the 3rd dimension in epigraphic studies and transcending disciplinary boundaries
Publications
Prostate Capsule Segmentation in Micro-Ultrasound Images Using Deep Neural Networks
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Developing Mini VR Game Engines as an Engaging Learning Method for Digital Arts & Sciences
Publications
AI-driven Human Motion Classification and Analysis using Laban Movement System
Publications
Virtual Kayaking: A study on the effect of low-cost passive haptics on the user experience while exercising
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Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study
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Discover DaVinci – A Gamified Blockchain Learning App
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Custom Virtual Reality System with Real-Time Therapist Interactions to Enhance Home Exercise Performance and Adherence
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Development and validation of the automated imaging differentiation in parkinsonism (AID-P): a multicentre machine learning study
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Learning Programming Languages as Shortcuts to Natural Language Token Replacements
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Real-time reconstruction of the human body and automated avatar synthesis
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Depth map of the Rosetta Stone
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Name Tags and Pipes: Assessing the Role of Metaphors in Students’ Early Exposure to Computer Programming Using Emoticoding
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A 3D Body Posture Analysis Framework During Merging And Lane Changing Maneuvers
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Integrating algebra, geometry, music, 3D art, and technology using emoticoding
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Teaching computer programming to humanists using emoticon-like scripting
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Augmented Reality for Epigraphy: How to bring holograms of inscriptions to your classrooms
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Assessing the Effectiveness of Emoticon-Like Scripting in Computer Programming
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Assessment of Haptic Interaction for Home-Based Physical Tele-Therapy using Wearable Devices and Depth Sensors
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Exploration of Kinesthetic Gaming for Enhancing Elementary Math Education using Culturally Responsive Teaching Methodologies
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Augmenting the Workspace of Epigraphists. An interaction design study
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Three-dimensional modeling of trophy Largemouth Bass
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Analyzing 3D Body Posture Activity during Merging and Lane Changing Maneuvers
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Interactive 3D digitization, retrieval, and analysis of ancient sculptures, using infrared depth sensors for mobile devices
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Enhancing Global Collaboration Through Network-empowered Live Performance
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Computer assisted analysis of drivers’ body activity using a range camera
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Open-Access Epigraphy: The issues of partnering traditional with digital
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Life and afterlife of archaeological sources: Electronic preservation, dissemination, and study of Latin inscriptions
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Teaching Carolingian Chant with Interactive Software: Theory, Application and Assessment
Publications
Digital imaging: the application of shape-from-shading to lace, seals and metal object
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Open-Access Epigraphy: Electronic Dissemination of 3D digitized Archaeological Material
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Augmented-reality environment for locomotor training in children with neurological injuries
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Applications of Virtual Environments in Experiential, STEM, and Health Science Education
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Comparative Analysis of Driving Maneuvers Using 3D Body Posture Data
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Perpendicular Fiber Tracking for Neural Fiber Bundle Analysis using Diffusion MRI
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Neural Network Fundamentals
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A 3D experimental framework for exploring drivers’ body activity using infrared depth sensors
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Tensor Body: Real-time Reconstruction of the Human Body and Avatar Synthesis from RGB-D
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Digital Epigraphy Toolbox
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Automated Human Avatar Synthesis for Obesity Control using Low-Cost Depth Cameras
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Game technology to enhance locomotor training in children with neurological injuries.
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The First Online 3D Epigraphic Library
Publications
Symmetric positive-definite Cartesian tensor fiber orientation distributions (CT-FOD)
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Estimation of Fiber Bundle Sections for Interactive Fiber Analysis
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Approximating symmetric positive semi-definite tensors of even order
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Diffusion Kurtosis Imaging: Robust Estimation from DW-MRI using Homogeneous Polynomials
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Non-Lambertian Reflectance Modeling and Shape Recovery for Faces using Anti-Symmetric Tensor Splines
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Symmetric Positive-Definite Cartesian Tensor Orientation Distribution Functions (CT-ODF)
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A unified framework for estimating diffusion tensors of any order with symmetric positive-definite constraints
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Groupwise Registration and atlas construction of 4th-order tensor fields using the R+ Riemannian metric
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Adaptive kernels for multi-fiber reconstruction
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A physical basis for multi-fiber reconstruction from DW-MRI data
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A novel framework for 3D reconstruction and analysis of ancient inscriptions
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Information theoretic methods for diffusion-weighted MRI analysis
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Regularized Positive-Definite Fourth-Order Tensor Field Estimation from DW-MRI
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Extracting Tractosemas from a displacement probability field for tractography in DW-MRI
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Multi-Fiber Reconstruction from DW-MRI using a Continuous Mixture of von Mises-Fisher Distributions
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Beyond the Lambertian Assumption: A generative model for Apparent BRDF fields of Faces using Anti-Symmetric Tensor Splines
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Fast displacement probability profile approximation from HARDI using 4th-order tensors
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Tensor splines for interpolation and approximation of DT-MRI with applications to segmentation of isolated rat hippocampi
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Registration of High Angular Resolution Diffusion MRI Images using 4th Order Tensors
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Application of 3D technologies for the analysis of ancient inscriptions
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Symmetric Positive 4th Order Tensors & their Estimation from Diffusion Weighted MRI
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Orthonormal Basis Latice Neural Networks
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Exponential Tensors: A framework for efficient higher-order DT-MRI computations
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Orthonormal Basis Latice Neural Networks
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Robust Tensor Splines for Approximation of Diffusion Tensor MRI Data
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Smart dust: Monte Carlo simulation of self-organised transport
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Smart Dust: Monte Carlo Simulation of Self-Organised Transport
Publications
Face 3D Pose Estimation Using a Generic 3D Face Model and Facial Feature Extraction
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