Findings The multicenter Automated Imaging Differentiation of Parkinsonism cohort study of 249 patients and a retrospective cohort of 396 patients showed excellent discrimination of PD vs atypical parkinsonism, MSA vs PSP, PD vs MSA, and PD vs PSP. AIDP machine learning predicted postmortem neuropathology in 93.8% of autopsy cases.
Meaning Results of this study suggest the use of Automated Imaging Differentiation of Parkinsonism in the diagnostic workup for common neurodegenerative forms of parkinsonism.
]]>User interface and user experience (UI/UX) design is often a central focus of software development courses. However, developing these skills in an educational environment can be tricky as students rarely get the chance to create programmes that will actually be used by real people. To tackle this issue, Professor Angelos Barmpoutis, a computer scientist at the University of Florida (UF), has developed a course-based undergraduate research experience (CURE) in which students develop educational apps that are then used by thousands of school students and educators across the US and further afield.
This article is an open-access resource, produced by Futurum Careers, for K-12 students and offers a glimpse into the process of software development.
]]>Post-study surveys were administered to gauge user perceptions regarding interaction accuracy and realism, as well as their ability to recall acquired knowledge (specifically, the list of ingredients) from their virtual experience. This pilot study, conducted at the University of Florida Reality Lab, involved 12 subjects. Rigorous statistical analyses, including chi-square tests, were performed on the collected data, with detailed results outlined in this paper.
Two key findings emerged from the study: (a) the presence of the physical jar significantly heightened perceived interaction accuracy, particularly in precise liquid pouring tasks, and (b) users exhibited a remarkable 33% improvement in knowledge recall when utilizing the physical jar as opposed to a conventional VR controller. These results establish a compelling, statistically significant correlation between the integration of passive haptic objects in VR and knowledge acquisition and recall. Furthermore, this study lays the groundwork for a larger-scale study in the future.
]]>This paper presents the DEA’s introspective and reembodied ways of preserving and studying the past by reconsidering historical artifacts and their digital re-materialization. The following sections discuss the project’s approach to copies and digital copies, 3D digitization and enhanced visualization processes, comprehensive cloud services, and 3D printing to present the DEA steps toward facilitating and advancing archaeology and epigraphy. Through such approaches that combine traditional rigor with technological novelty and affordances, the team’s vision is to popularize archaeology and epigraphy within and beyond academia and pinpoint the significance of the world’s heritage to the new generations of students and the public.
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